6-27-2015: Partial posting of session notes
Pre Session Notes
- Raynar and Eashen both suffer from 1 permanent negative levels ( this means – 5 hitpoints from their max, – 1 to pretty much every roll, and – 1 to all caster level dependent variables).
Post Session Summary
Date: 18 Pharast (March) 4708 – Toilday(Tuesday)
Rested and ready Raynar, Eashen, Demarek and their allies head back up the mountain and are met with an ominous message. Upon reaching the cave entrance, they find the head of an ogre – one one charmed by Eashen the day before – mounted on a pike next to the rotting head of Mammy Graul. Undaunted by the message, they cautiously head into the cave.
Eashen asks his familiar, Verenestra, to scout ahead. She cautiously heads forward until she spots several Zombie Ogres shuffling about a large cavern. While attempting to lure them out, she manages to trigger a magical trap, blasting a loud cacophony throughout the cavern – one loud enough to alert any nearby residents.
The group easily dispatches the zombie ogres at the mouth of the caves, and heads inside. Exploring further, they enter a side room believed to be the home of several witches. There they encounter a great fissure, belching black sulfurous smoke and radiating heat from the depths of the mountain below. Hidden within the smoke are three annis hags, and the coven quickly ambushes the party through the illusionary fissure. A biref battle ensues, and the group kills the hag known as Briselda, causing the other two (Grelthaga and Larastine) to surrendur and beg for mercy. Despite his companions’ protests, Demarek accepts their surrender and the two hags are bound, gagged, and left alone for the time being.
From there, the group explores further into the cave complex, coming across a large room decorated as a shrine to the goddess of monsters: Lamashtu. Lurking in the shadows here is a grim creature – a frost wight bearing the garb of a Black Arrow. The creature strikes at the party from ambush, and the fight is brief but not without cost; Demarek feels weaker after having been struck by the creature.
From the shrine, the group scouts the final room in the caves – the one, they discover, containing Barl and his guards. Quietly preparing in the hallway outside, the group charges into the long throne room, beginning a great battle. Demarek flies into the room upon his noble steed, triggering several magical traps designed to reveal invisible creatures and blanket the entrance in silence. The remaining members charge into the room, fighting their way up a long set of stairs as the stone giant guards rain giant boulders down upon them. Lucretia, lurking in the shadows, appears beside Demarek to stab him in the back as Iornbriar does the same to a wounded Orik. Raynar and Marillis battle summoned elementals as Jakardros launches volley after volley of arrow upon the stone giants. Eashen’s quick thinking incapacitates Lucretia by dropping her into a pit, and a deadly blow by Demarek followed by a bulls eye shot by Jakardros fells the Necromancer Barl. Raynar crushes Iornbriar’s skull with a smash of his morningstar, while the ever slippery Lucretia escapes; magically teleporting away. The victors stand, bloody and breathless, in the silent throne room of their foes.
Searching through the mess left behind, the group makes several very interesting discoveries. First, it becomes clear from a cast-aside ledger that the Kreeg Ogres living here had been pressed into service by Barl and his giant kin. They have apparently been creating a significant amount of arms and armor – enough for a vast army – sent in shipments to an unmentioned destination. Furthermore, several letters are found among the treasure. The first, clearly written by an effeminate hand and addressed to Barl, reads:
We are making excellent progress. I must say that your paladin pet has proven quite useful in helping me acquire the swords. I shall reach Kaer Maga in a few days if the rain does not worsen. With luck, I shall begin the ritual soon! Together, we shall show Mokmurian what power the truly faithful can wield!
The second, easily decipherable, as if written by a person unskilled with ink and quill, reads:
We have been unable to investigate the Pit as instructed. Our camp is continually harassed by a firey beast – a winged, horselike horror. Many of the laborers have fled. I am headed to Magnimar to recruit more laborers and mercenaries.
A third and fourth letter, clearly encoded by one skilled in such matters, will require Eashen’s attention for several days to decipher. The names Tirana, Mokmurian, or Kartan do not sound familiar to anyone in the group.
Revisiting the witch room, they find the room empty, save for the rope and rags used to bind the witches. The rope is oddly intact with not a cut or fray to be found. The body of Briselda is also missing.
Jakardros identifies the slain wight as being the body of his former commander, Lamatar Bayden.
Loading up the remaining treasure, the group heads down the mountain, back to Fort Rannick. The sky above remains dreary, but rays of sunshine peek through small gaps in the clouds – the first such rays seen since leaving Magnimar several weeks ago.
Zombie Ogres ( 3 @ 600 each ) = 1800 XP
Annis Hags: Briselda, Grelthaga, and Larastine (3 @ 2400 each) = 7200 XP
Black Arrow Frost Wight = 9600 XP
Stone Giant = 4800 XP
Lucretia = 9600 XP
Justice Ironbriar / Maugoon Ra = 3200 XP
Barl Breakbones = 12800 XP
Total party XP: 49,000 xp
Josh / Eashen (level 8): + 9800/ 81,739 (total) LEVEL 9
Jim / Demarek (level 8): + 9800 / 82,159 (total) LEVEL 9
Mike / Raynar (level 8): + 9800/ 78,125 (total) LEVEL 9
NPC / Orik (level 6): + 9800/ 42,040 (total) LEVEL 7
NPC / Marilis (level 5): + 9800/ 31,880 (total) LEVEL 6
Experience required for Level 7: 35,000
Experience required for Level 8: 51,000
Experience required for Level 9: 75,000
Experience required for Level 10:105,000
Main Entrance, giant statue
- Giant seven pointed star medallion
- Masterwork Half Plate Armor (gargantuan size; 400 lbs; 4950 gp value)
Ogre Items left behind from previous session:
- 5x + 1 Ogre Hook (Large)
- 5x + 1 HIde Armor (Large)
- A large number of nonmagical, large sized hide armor and greatclubs. None of these will fetch much at market.
The Black Arrow Frost Wight
- + 1 Chain Shirt
- + 1 Icy burst composite longbow ( + 3)
Justice Ironbriar / Maugoon Ra
- Mithral Chain Shirt
- + 1 Buckler
- + 1 Short Sword
- MW Hand Crossbow w/ 10 poisoned bolts ( drow poison)
- Cape of the Mountebank
- Artifact: Crown of Domination (value = ?)
- 1/day Dominate Person, as per spell DC 18 with the following modifications:
- Duration is as long as the user wears the crown, remains alive, and spends the daily required time of concentration.
- MW Earthbreaker (large)
- Wand of Enervation ( 12 charges)
- Headband of vast intelligence + 2
- Seven pointed star medallion
- Spellbook containing:
- Animate dead, enervation, clarivoyance, fireball, fly, ray of exhaustion, vampiric touch, blindness/deafness, command undead, ghoul touch, spectral hand, chill touch, magic missile, ray of enfeeblement, mage armor
- all necromancy spells of levels 1-4
- all 0th level spells ( no abjuration, enchantment)
Behind the Throne, heaped in a pile, most of which is marked with the Black Arrow insignia
- Metamagic rod of Extend Spell
- 32x + 1 arrow
- 12 + 1 giant bane arrow
- suit of + 2 light fortification studded leather
- + 1 Longsword
- + 1 composite longbow
- belt of incredible dexterity + 2
- cloak of elvenkind
- boots of the winterlands