1/19/2015 – Added notes on what happened with Arcobolt. Fixed typos.
30th of Rova, 4707
After brief introductions with Ameiko’s friends, the party has a quick discussion with Shalelu. She warns them again that the Goblin tribes are on the move. She then heads back out into the Hinterlands, hoping to slow down the Goblin tribes and buy the adventurers some time to find what is drawing them to Thistletop – and stop it.
The group reaches the island later that morning, and despite finding the entrance barred from the inside, manage to regain access to the fort. They quickly scout the first floor, but find only the bodies of the slain goblins from the day before.
Heading down some stairs, they progress to the basement of the fort. Exploring the basement they discover:
- An old prison / torture room, where they free a beaten and hung-over gnome named Arcobolt Wisslespinner.
- An eerie Chapel to Lamashtu, where they are attacked by two Yeth Hounds. Inside, they discover the half-burned remains of a human skeleton – part of what looked to be some bizarre ritual – at the feet of a grand statue of the evil goddess.
- A small network of natural caves leading out to the ocean, where they are attacked by a lurking Tentamort.
- Bedchambers of some non-human residents
- A war room with evidence that the raid on Sandpoint was planned here.
After discovering a secret door with another stairwell leading down, the group descends into a room where they battle a small group of non-goblins:
- Lyrie, a wizard of some sort
- Bruthazmus, a bugbear who apparently hates elves
- Orik, a human fighter who they manage to capture
- Tsuto, a half elf monk who managed to escape from their previous encounter in the Sandpoint Glassworks
- Nualia, a beautiful assimar/demon who apparently had strong ties to Lamashtu.
After the fight with Nualia, the group is able to search through the room from which she emerged. This room is well lit, bathed in light that emanates from four burning skulls evenly spaced on a red marble ledge running almost the entire length of the wall of this circular room. The ledge is covered with books, scrolls, teeth, bones, scrimshaw artwork, jars of deformed creatures soaking in brine, taxidermied animals, and other strange objects. To the north, large round fountain bubbles with frothy blue water and fills the room with the gentle sound of bubbling.
As best you can determine, most of the items in this room are holy texts and relics sacred to the worship of Lamashtu. However, a small, plain-looking book catches your eye, and closer examination reveals what appears to be a personal journal of some sort. Reading further, it becomes clear that this is the journal of Nualia herself.
The journal tells a sad story of an outcast child, ostracized by the common folk of Sandpoint for her unearthly beauty. It tells of an affair with a local youth – Delek, one forbidden by her adoptive father, Ezakian Tobyn – the local Priest – and his overbearing insistence that she remain pure for life at a convent. When she became pregnant, her lover ridiculed her as a harlot and fled Sandpoint. Her father’s anger and condemnation turned her fear and embarrassment into rage. Months later, when she miscarried a monstrous, deformed child, she fell into a coma from the shock.
When she awoke several days later, she would recall dark dreams and visions of demons and monstrous, deformed creatures. In a fit of madness, she wedged her father’s door shut and set fire to the chapel in which they lived. Fleeing Sandpoint, she would find out much later that Father Tobyn perished in the blaze that burned the cathedral to the ground.
It mattered little, as her anger led her to Magnimar, where she gained the aid of a group of Norberger-worshiping killers calling themselves the Skinsaw Cult. With their aid, she tracked down her former lover Delek and murdered him.
Soon after, her dreams and visions returned, guiding her back to Sandpoint and leading her to the Catacombs of Wrath, the shrine to Lamashtu and the runewell within, and her soon to be ally, Elyrium the Quasit. Under Elryium’s tutelage, she became a powerful believer and follower of Lamashtu. Lamashtu then granted her a great vision: one that showed her transformation to her rightful demonic form – a purging of her celestial taint – all while she stood in he chaos of Sandpoint burning to the ground.
To complete the destruction of Sandpoint, she was told to perform a ritual that would grant her a great boon and then seek a powerful ally – a creature named Malfeshnekor – buried deep within Thistletop. To her surprise and pleasure, the ritual of burning her father’s bones began her demonic transformation by changing her left arm a fearsome clawed appendage.
The last page of the journal noted that although she could hear Malfeshnekor’s whisperings, she had been unable to find him. One thing was clear, however – Nualia wanted to become one of Lamashtu’s children now. She wanted to become a monster herself.
- Updated Maps of Thistletop
- Arcobolt is nowhere to be found. After being overcome with fear during the Yeth hound fight in the cathedral, he fled, and has not been seen since.
- I am assuming you are holing up in the room where you fought Nualia and her cronies. If this is all you do, then you have enough time to identify the magical items from the treasure as well as read through the notes and papers form Nualia’s room ( past the battle room) and the room with the secret doors.
- I’d like to play through the interrogation of Orik during next session.
- Also in Nualia’s notes and papers you find the following information on minor runewells:
- the death of wrathful souls near the runewell fuels its power
- it is clear that Nualia believes the death of so many goblins in an attack on Sandpoint will fill the runewell to an immense level of power.
- entering a runewell can cause you to become overwhelmed with wrath, or even kill you. She notes that it may be interesting to torture her enemies in this way.
- by allowing a few drops of ones own fresh blood to fall into the pool, a person can summon sinspawn (twisted, vile creatures) to do their bidding. Doing so drains the runewell of some of its power
- The notes caution not to summon too many sinspawn, as completely draining the runewell will cause it to deactivate, and the rituals to reactivate such pools have long been lost.
Rescuing Arcobolt Wisslespinner: 400xp
Yeth Hounds in Chapel (2) : 1600XP
Tentamort: 1200 XP
Nualia: 1600 XP
Nualia’s Yeth Hound: 800 XP
Total: 8800 XP
Josh / Eashen
XP: +1760 / 8615(total)
XP: +1760 / 8515(total)
Jim / Demarek
XP: + 1760 / 9015 (total)
Level Up! 4th
Angela / Abhishek
XP: +1760 / 7515(total)
Marcus / Daladriel
XP: + 1760 / 7415(total)
This list excludes the mundane goblin equipment which would be largely worthless. All gear is Medium size unless otherwise noted.
From : Tsuto
Ring of Protection + 1
From Secret Door room:
20 stone artifacts of Thassilonian origin. ( Runes, tablets, parts of statues, etc…)
4x + 1 elf bane arrows
Potion of Cure Moderate wounds
Masterwork Composite Longbow (+4 strength required)
Potion of Cure Moderate Wounds
+ 1 Banded Mail Armor
MW Heavy Steel shield
Composite Longbow (+3 strength required)
MW Bastard Sword
From Tentamort Lair:
+ 1 Hide Armor, small size
Potion of Cure light wounds
Scroll of Comprehend Languages
Scroll of Minor Image
Scroll of See invisibility
Scroll of Sleep
Scroll of whispering wind
Wand of Magic Missile ( 37 charges)
Cloak of Resistance + 1
Silver comb (25 gp)
Fine Silk gown (60 gp)
Pearl earring (50gp)
1 Spellbook with the following spells:
Invisibility, Mirror Image, shatter, Burning Hands, Grease, Mage Armor, Ray of Enfeeblement, comprehend languages, floating disc, detect secret doors, identify, locate object, minor image, obscuring mist, see invisibility, sleep, spider climb, 0th – all
+ 1 Breastplate armor
+ 1 bastard sword
MW Composite Longbow ( +2 strength required)
Gold holy symbol of Lamashtu ( 100gp)
Magical medallion (shaped like a 7 pointed star) – This medallion grants the following:
- + 1 bonus to all saving throws (fort/Ref/Will)
- 1x a day, it allows the wearer to gain the effects equivalent to that of a false life spell ( assume Caster Level 5)
- If placed on the neck of a dead body, it preserves the body infinitely via a gentle repose effect.