thac0hNo's Rise of the Runelords Campaign
Cloak of Nightmares
Cloak of Nightmares
Aura Strong conjuration; CL 14th
Slot back; Price 30,000 gp
The beauty of this red cloak hides its sinister nature, as at any moment it is capable of shredding into numerous hideous creatures known as nightmare bats. As a free action, you can release 1d4 nightmare bats. These bats remain until destroyed and can be recalled into the cloak as a move action.
Bats recalled to the cloak are healed of all damage after 1 hour. A newly crafted cloak of nightmares contains eight bats. When a bat is destroyed completely before it can be recalled, it cannot be replaced and the cloak’s upper limit is reduced by one.
Requirements Craft Wondrous Item, summon monster VI; Cost 18,000 gp, 1,200 XP
This man-sized monstrosity resembles a great leathery bird of prey with bat wings and blackand- red skin. Red eyes burn above a serrated beak as it swoops forward, screaming out a hunting call.
Nightmare Bats CR 3
NE Medium outsider (evil, extraplanar)
Init + 4; Senses darkvision 60 ft., blindsense 30 ft.; Listen + 9, Spot + 9
AC 16, touch 14, flat-footed 12 ( + 4 Dex, + 2 natural)
hp 27 (5d8 + 5)
Fort + 5, Ref + 8, Will + 5
DR 5/magic; Resist cold 10, electricity 10, fire 20
Spd 10 ft., fly 30 ft. (good)
Melee bite + 9 (1d6 + 1 plus poison)
Special Attacks poison (DC 15, initial and secondary 1d4 Wis)
Spell-Like Ability (CL 5th):
1/day—cause fear (DC 12)
Str 12, Dex 19, Con 13, Int 7, Wis 12, Cha 10
BaB + 5;
Feats Ability Focus (poison), Weapon Finesse
Skills Hide + 16, Listen + 9, Move Silently + 12, Search + 6, Spot + 9, Tumble + 12
Organization Flight (3–5) or brood (6–12)
Alignment Always neutral evil
Advancement 6–10 HD (Medium)
Nightmare bats can be summoned using summon monster IV.
Physical Characteristics: Nightmare bats resemble naked, fiendish vultures with enormous bat wings whose thin membranes have a tendency to tear, giving them a tattered, undead appearance. Their skin is dark, usually some combination of red and black, and their beaks are powerful and serrated. Each nightmare bat is approximately six feet long from beak to tail, with a wingspan half again that.