thac0hNo's Rise of the Runelords Campaign
Hero PointsWe will use the hero point system described here
The previous, houseruled version is no longer in effect.
I don’t plan on playing a GMPC to counter small group size, if that becomes a problem. So I will allow Leadership, cohorts, henchmen, etc, assuming the group size remains reasonable.
Custom Rules for Leadership: Leadership
Hit Point Rules
Additional HP rules will use the PFS flat HP progression, with a plus 1 modifier:
d6 = 4+1 = 5
d8 = 5+1 = 6
d10 = 6+1 = 7
d12 = 7+1 = 8
If you have questions on this, ask.
Magic Item Creation
When creating a new magic item, it takes time to weave the mystical energies and imbue a physical object with their power. Occasionally, though, it may be easier to manipulate the energies of an existing item and rework it’s purpose. Doing so is far more efficient.
When crafting a magic item, a crafter may choose to use an existing magical item to fuel the creation of a new one. When crafting in this manner, follow the following steps:
- Calculate the normal item cost for the NEW item.
- Calculate the normal item cost for the Existing item.
- REDUCE the New item crafting cost by the crafting cost of the existing item.
- Determine crafting time for the new item using the new, reduced cost. The crafting time may never be reduced below 1 day.
- Magic items transformed in such a way must be of the same type and purpose. A ring must become another ring, a weapon must become another weapon, a rod must become antoher rod. These matching types shall be dictated by the appropriate crafting feat necessary to create them.
- A single, valuable magic item cannot split to create several, lesser items. Any excess value in this scenario is lost. Similarly, a multiple lesser items cannot be combined to create a single, more powerful item. Such transformations may only ever be 1 to 1.
- This process always destroys the original item, even if the crafting attempt fails.
- All other prerequisites for creating the new item must be adhered to. (spells, levels, components, skill checks, etc)
Using a Ring of Protection + 1, a spellcaster with the Craft MAgic Ring wishes to create a Ring of Spell Knowledge I. The ring of protection +1 costs 1000gp to create, and the Ring of Spell Knowledge I costs 750 to create. Using the approach listed above: the Ring of Spell knowledge I will cost 750 – 1000 = 0 gp, and take 1 day of crafting.
Using a Ring of Protection + 1, a spellcaster with the Craft MAgic Ring wishes to create a Ring of Spell Knowledge II. The ring of protection +1 costs 1000gp to create, and the Ring of Spell Knowledge II costs 3000 to create. Using the approach listed above: the Ring of Spell knowledge II will cost 3000 – 1000 = 2000 gp, and take 2 days of crafting.
Death and Replacement Characters
Note: Existing wealth for the deceased character is lost / destroyed / buried with the body. The party may not loot their comrade in arms, save for important plot items. The GM may make exceptions as needed.
Two options exist for generating a replacement after the death of a player character:
- If the PC has a Cohort, then the player may assume the Cohort as their primary character. See Leadership for more details.
- Creating a brand new character.
When creating a brand new replacement character in this way, the following guidelines apply:
- Replacement characters may join the party at a level equal to the lowest level character in the group. Starting experience will be set at the minimum amount necessary to obtain this level.
- Starting wealth for the character will be determined using the Pathfinder Wealth By Level Table and using the replacement character’s level minus one. This lower wealth represents consumables used up during the course of adventuring prior to joining the campaign. Example: A player is replacing a 5th level character, so he uses the wealth listed for a 4th level character (5-1) and gets 6,000gp
- Backgrounds for new characters should accommodate the campaign. Good questions to be able to answer are:
- What motivations does my character have that would align her with the group’s current objectives?
- Why would my character want to join the rest of the group?
- Why would the rest of the group want my character to join them?
- Why would my character be at or near the group’s present location?