Introduction

Communications

  • This portal will be the main location for wiki content, adventure log updates, and character sheets.
    • The Calendar and Forums here on the portal will be largely unused, since there are better options available.
  • Our Facebook private group will be used for group discussion, status updates, and event scheduling.

Reference Material

  • Rise of the Runelords Anniversary Edition
  • Pathfinder Core System
  • Advanced Players Guide
  • Ultimate Magic
  • Ultimate Combat
  • Pretty much anything official Paizo published content, usually found on the D20PFSRD

Character Creation Guidelines:

  • Class from Core, APG, UM, or UC is valid ( anything else, talk to me)
  • Core races ( anything else, talk to me)
  • 1st level, 20 point stat buy.
  • Two starting traits
  • Max HP at level 1, standard starting wealth plus a single cure light wounds potion.
  • Medium XP progression

RotR can be pretty brutal, so while I’m not advocating power gaming, I would advise against making completely combat-inept characters. Also, someone with knowledge/language in Thassilonian would be helpful.

I would also recommend reading the players guide

Shared World

(borrowed from here )

“We are building a story together. You can make assumptions about the situations and encounters your characters are in and my job is to go along with whatever you’re assuming unless it directly contradicts something that was already established.”

This should have the effect of the players stop asking the DM for trivial information. If they’re in an inn, they assume there are sharp knives nearby if they need one. If they’re in a mansion, they assume there is a expensive art pieces and tapestries if that’s needed for their next smart surprise move to work. Whenever they need something from their environment, players are now free to add to the world, build the story, and move the plot forward without having to double-check minor details with the DM.

Expectations

So we are all on the same page, here are the expectations we have for everyone involved in the game. If you consistently show you are unable or unwilling to meet them, then you’ll probably be asked to leave. Fair warning.

  1. Be Cool. The most important one. It’s a game; we all want to have fun. Make sure your fun doesn’t take away from someone else’s fun.
  2. The needs of the many outweigh the needs of the few. Coordinating everyone is a thankless and sucky job. We have a set time and schedule, and it doesn’t change on a whim. You are not a special snowflake.
  3. Do or do not, there is no try. Participation is key to this game. Can’t make a session? It’s cool, we all have lives / families / jobs / cults that we do stuff with when we are not gaming. But we expect you to contribute. If you show up, you get XP, specifically targeted treasure, or even side quests and stories. If you don’t show up, you don’t get XP, items, or side quests. It’s simple. Portal site participation counts too!
  4. Be a Boy Scout. Forget the popcorn tins – Be Prepared! Level your character, divvy up treasure, do some shopping, read up on the rules. All of these things should be done before coming to the gaming table. If you spend a whole session with your head buried in a book leveling your character after last session’s monster XP haul, I swear bad things will happen to you. NOTE: If you haven’t done it before starting a session then it hasn’t happened.

Introduction

thac0hNo's Rise of the Runelords Campaign reolstan